National Repository of Grey Literature 8 records found  Search took 0.00 seconds. 
Rendering Biliard Balls Using Distributed Ray Tracing
Krivda, Marian ; Juránek, Roman (referee) ; Herout, Adam (advisor)
This thesis is concerned in the method of realistic rendering using a distributed raytracing. This method simulates various visual effects and generates high realistic 2D images. The work analyses the problem and explains principles of solution related to this technique. There is also descriprion of the method of simple reytracing which provides a basis for the distributed raytracing. A part of work is specialized for optimalization of distributed raytracing.
Distributed Ray Tracing
Hošek, Václav ; Hradiš, Michal (referee) ; Herout, Adam (advisor)
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ Distributed Ray Tracing, also called distribution ray tracing and stochastic ray tracing, is a refinement of ray tracing that allows for the rendering of "soft" phenomena, area light, depth of field and motion blur.
Distributed Ray Tracing in Reasonable Time
Slovák, Radek ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the method of distributed ray tracing focusing on optimalization of this method. The method uses simulation of some attributes of light by distributing rays of lights and it produces high quality and partly realistic images. The price for realitic effects is the high computational complexity of the method. The thesis analysis the theory connected with these aspects. A large part describes optimalizations of this method, i.e. searching for the nearest triangle intersection using kd-trees, quasi random sampling with faster convergence, the use of SSE instruction set and fast ray - triangle intersection. These optimalizations brought a noticable speed - up. The thesis includes description of implementation of these techniques. The implementation itself emphasises the practical usability including generating some advanced animations and universal description of objects.
Motion-Blurred Image Restoration
Rajnoch, Zdeněk ; Seeman, Michal (referee) ; Bařina, David (advisor)
Goal of this thesis is restauration of motion blurred images. Motion blurr is assumed to be only over a narrow line rotated by any angle to x axis. There are several methods which are theoretically explained and compared on synthetically blurred images in several different conditions. After that motion blurred images are restaurated with some of deconvolution methods.
Motion-Blurred Image Restoration
Rajnoch, Zdeněk ; Seeman, Michal (referee) ; Bařina, David (advisor)
Goal of this thesis is restauration of motion blurred images. Motion blurr is assumed to be only over a narrow line rotated by any angle to x axis. There are several methods which are theoretically explained and compared on synthetically blurred images in several different conditions. After that motion blurred images are restaurated with some of deconvolution methods.
Distributed Ray Tracing in Reasonable Time
Slovák, Radek ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the method of distributed ray tracing focusing on optimalization of this method. The method uses simulation of some attributes of light by distributing rays of lights and it produces high quality and partly realistic images. The price for realitic effects is the high computational complexity of the method. The thesis analysis the theory connected with these aspects. A large part describes optimalizations of this method, i.e. searching for the nearest triangle intersection using kd-trees, quasi random sampling with faster convergence, the use of SSE instruction set and fast ray - triangle intersection. These optimalizations brought a noticable speed - up. The thesis includes description of implementation of these techniques. The implementation itself emphasises the practical usability including generating some advanced animations and universal description of objects.
Rendering Biliard Balls Using Distributed Ray Tracing
Krivda, Marian ; Juránek, Roman (referee) ; Herout, Adam (advisor)
This thesis is concerned in the method of realistic rendering using a distributed raytracing. This method simulates various visual effects and generates high realistic 2D images. The work analyses the problem and explains principles of solution related to this technique. There is also descriprion of the method of simple reytracing which provides a basis for the distributed raytracing. A part of work is specialized for optimalization of distributed raytracing.
Distributed Ray Tracing
Hošek, Václav ; Hradiš, Michal (referee) ; Herout, Adam (advisor)
VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ Distributed Ray Tracing, also called distribution ray tracing and stochastic ray tracing, is a refinement of ray tracing that allows for the rendering of "soft" phenomena, area light, depth of field and motion blur.

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